Hex.club is a realtime, 2D PvP game I'm developing wherein players embody a powerful spellcaster and engage each other in fierce and tactical magical combat.

Hex.club is being developed as an HTML5 game and will be available upon launch in any modern desktop or mobile web browser.

An in-game screenshot of a single player roaming the map in Hex.club.

🏠 Community

Join the discussion in our Discord, and stay up-to-date on development!

🧑‍💻 Next Updates

  • Reward ad integration
  • Interactive tutorial
  • Bug fixes and optimizations

Updated: Monday, April 3rd, 2023

🫡 Recent Updates

  • Full mobile client (portrait & landscape)
  • Tilemaps with ruin structures
  • Powerup chests + basic inventory

Updated: Monday, April 3rd, 2023

⚡️ Key Technologies

Click the listed technology's logo to visit it's official homepage.

Hathora Hathora is a serverless cloud platform for multiplayer games. I am using their BuildKit TypeScript SDKs and cloud services to develop and host an authoritative client-server architecture which enables a scalable multiplayer experience to players.

PhaserJS PhaserJS is a desktop and mobile HTML5 game framework. I am utilizing a large number of functions this framework offers to power things such as asset preloading, sprite animation, particle systems, sound, and more in the development of Hex.club.